Well, time for a progress report. Unfortunately, some stuff
happened, so I’m using garage band. Fortunately, I still have everything I need
for recording this song: Guitar, Amp, Amp Output-Computer cable, and recording
software, as well as a whammy pedal to get a bass sound out of my guitar, and
an audio editor for mixing. As such, I
should be able to get started recording.
Yep
Of course, I’ll have to start the recording with one the
hardest part of this: the drums, considering that I have no drum experience and
my drumming has been compared to 7th grade marching band. However,
the drums are also probably what I’ll have to lay down first, since I don’t
plan on having to sell my recording as No Wave or “Soft Machine II: This Time
It’s Personal.” In addition, I don’t actually have a good method for recording
drums. As such, I’m going to end up recording the drums parts on a drum
machine. But if I’m going to make these
drum machine parts sound good, I can't just open it up and hit record. If I do
that, it then sounds like something out of a “Top 50 Latin Club Hits”
compilations. This leads to me having to adjust the eq on the drums, in order
to get a good sound.
Now I know some of you might now be asking “So what does eq
mean?”, among other things. Equalization (or eq) is important to understand
because they’ll probably pop up in future blog posts, as they are critical when
it comes to mixing. Well, to understand eq, you’ll have to understand frequency.
Frequency is usually measured in hert (Hz). It refers to the sound that any
object makes. Yes, you heard that right: Every sound that you hear has a
frequency. It plays a heavy role in recording: The frequency of all of your
instruments will determine what the song will sound like.
When recording, Audio Frequencies can be split into three
different categories: Highs, Mids, and Lows. If you haven’t guessed yet, high
frequencies refer to the highs, low frequencies refer to the lows, and mids
refer to the middle frequencies. It is important to have a mix of
frequencies. If the frequencies for
different instruments overlap, the song will sound very muddy. If there are no
low frequencies, then it will sound like the practice right after you fired
your bass player. If there are too many lows, then congratulations! You’ve
discovered how to sound like your average Georgian sludge metal band. If that’s
not what you’re looking for, then you screwed up.
Equalization is boosting or reducing the frequencies of a
signal, such as a guitar or drums. If you’ve ever used a speaker with knobs
like “Bass” and “Treble” and used those to adjust how the song sounds, then
congratulations: you’ve just messed with the equalization (If you’re curious,
the “Bass” knob refers to all of the lower frequencies, while “treble” refers
to the higher frequencies).
Eqing is usually controlled using different “ bands”, which
are volume controls for certain frequencies. Equalizaers can have many
different amounts of bands, from two to 32. However there are 7 bands that are
usually considered to be the most important:
50-60 Hz
•
Thump in a kick drum
•
Boom in a bassline
•
Too much and you’ll have
flapping speakers and a flabby mix
•
Too little, and the mix
will never have enough weight or depth
100-200 Hz
•
This EQ band adds punch
in a snare
•
Gives richness or “bloom”
to almost anything
•
Too much makes things
boomy or woolly
•
Too little sounds thin
and cold
200-500 Hz
•
Crucial for warmth and
weight in guitars, piano and vocals
•
Too much makes things
sound muddy or congested
•
Too little makes them
thin and weak
500-1000 Hz
•
One of the trickiest
areas
•
Gives body and tone to
many instruments
•
Too much sounds hollow,
nasal or honky
•
Too little sounds thin
and harsh
2 kHz
•
Gives edge and bite to
guitars and vocals
•
Adds aggression and
clarity
•
Too much is painful
•
Too little will sound
soft or muted
5-10 kHz
•
Adds clarity, open-ness
and life
•
Important for the top end
of drums, especially snare
•
Too much sounds gritty or
scratchy
•
Too little will lack
presence and energy
16 kHz
•
Can add air, space or
sparkle
•
Almost too high to hear
•
Too much will
sound artificial, hyped or fizzy
•
Too little will sound
dull and stifled
And
there you have it: a crash course on frequencies and equalization. Now, you’re
probably be asking, “So how are you going to change all of these frequencies
things?” That requires another program: the audio editor Audacity, which will
also probably what I’ll use for the mixing process. This handy app allows me
control over things such as equalization, which I will definitely use wisely.
There is absolutely not way this can go wrong
That
was probably a really long tangent. To sum up my current progress, I now have
every thing I need to record. I have my Recording software (as well as an audio
editor), a guitar, an amp, and an amp out-computer cable. Now I know there’s
been some questions about how I’m going to record the bass parts. The answer?
I’m going to use a whammy pedal (a guitar device that allows you to change the
frequency of the guitar sound) to make the guitar sound much lower to the point
where it sounds like a bass. With this and the drum machine stuff that was
previously mentioned, I now have everything I need to start recording
Resources:
"Using
EQ When Mixing." Production Advice RSS. N.p., n.d. Web. 01 Mar.
2013.
"What
Is Frequency?" "Communication Systems" Northwestern
University, n.d. Web. 01 Mar. 2013.
John, I think it is awesome that you are starting to write your own music, I love to write my own music. Every time I get to finish a song it is such a feeling of accomplishment. It stinks that you were having some problems with your software. Instead of using Garageband, I recommend to use a program called Reaper. It is a free recording software that has many more options and customizability's than something like Garageband. Its up to you what to use, but I personally prefer it over Garageband. I am wondering what tools you are using for record (interface, guitar interface, drum machine?) Also try to be more confident in your music! In the end it will make you even happier with your final product!
ReplyDeleteGood Luck, Ben